Classic village-building strategy where empires fight to dominate servers lasting 4-6 months.
Genre
Browser strategy games
Build, expand and out-think other players on a shared map.
78 games
Medieval kingdom warfare on a shared map, with slow marches and six-week Ages.
Slow-paced medieval strategy and roleplay where nobles fight realm wars in two turns a day.
Round-based war strategy game of odd armies, from petrol bombers to robot dinosaurs, since 2001.
Steampunk sky-island empire builder with seasons and a live guild war every Tuesday night.
Turn-based modern nation building, carrying on the Earth:2025 tradition across several servers.
Nation-building strategy where real players run companies, win elections and fight wars.
Browser nation simulator with 78 countries where players are soldiers, politicians and tycoons.
A nation-building strategy MMO where real players run countries, companies and wars.
Daily-tick fantasy war game where players conquer the regions of Midia one order at a time.
Hatch and empower creatures, unlock schools of magic and defend a kingdom alongside allies.
Medieval MMORPG where players govern cities, baronies and empires through trade, diplomacy and war.
Travian-style settlement building and faction raids on a shared medieval map, with a battle pass.
City-building strategy that marches one city from the Stone Age into the future.
Licensed Westeros castle-building strategy with alliance wars across global servers.
Modern geopolitics where citizens rise to command armies and win elections in real countries.
Build a medieval castle, raise an army and fight alliance wars across four kingdoms.
Seasonal medieval strategy where nobles hire, train and arm mercenaries to climb the ranks.
Medieval estate-building and parish politics on a hand-drawn map of the real island of Gotland.
Medieval empire builder where alliances of emperors fight realm-wide wars in real time.
Island-conquest strategy in the Inselkampf mould, with fleets, colonies and alliance wars.
A text strategy MMO of 15-minute turns where armies raid souls and clans vote on wars.
Found a house in Westfall, raise a keep and a warlord, and raid the lords around you for gold.
Fast medieval raiding strategy in short rounds, built for players with 5-15 minutes a day.
Fantasy empire game mixing tactical creature battles with an economy of estates and markets.
Turn-based mob wars game with short rounds, families, city control and prizes every round.
Lead a Greek noble house in 300 BC Massalia, where one real day is one season.
Build and arm a mech army and out-plan rival commanders in a war game running since 2003.
Live a medieval life from plebeian to ruler in a roleplay-heavy strategy world across Europe.
A three-week economic simulation where thousands trade, govern and police a shared Federation.
A text-driven crime strategy MMO where heists, crews and crafted weapons build your empire.
Run a fantasy town, send adventurers on quests and race rival mayors in the arena.
Found a civilisation, milk it for Legacy, then let it fall and build the next one on its ruins.
The space empire classic: mines, fleets and raids across a persistent universe.
Open-source remake of Dominion: text-based realm warfare in hourly ticks over seven-week rounds.
Tick-based fantasy war game from 2001 where tribes fight in alliances across repeating ages.
Bee-colony incremental where hives trade on a market and swarms fight off a giant hornet.
Age-of-sail trading and piracy game where nations, ports and guilds are run by the players.
Modern nation-building game where alliances, treaties and trade decide wars between real players.
Asynchronous turn-based PvP strategy where you evolve a microbial colony and fight rival cells.
Evony-style city building, marches and alliance wars around an Imperial City, now with dragons.
Multiplayer railway tycoon where associations grow their city through six eras of trains.
Politics, economics and war on a real-world map where every leader is another player.
Rebuilt medieval knight MMO where empires seize cities, levy tolls and fund buildings.
World War I grand strategy with up to 500 players per map in campaigns that run for weeks.
Country-building war game from 1999 where rounds of two weeks to a month decide the top nation.
Terminal-driven strategy where players rule squares on a 900-cell grid ticking every seven minutes.
Mafia strategy game reset every ten days, where families race to the top of the round.
Old-school text strategy where rival mages build kingdoms that reset every three months.
Build a medieval island economy, send generals against bandit camps and trade with your guild.
Village-building war strategy with three factions, alliance banners and protected night hours.
Kings and governors build tribes of villages and fight over treasures in six-month rounds.
Village-building strategy where alliances race to raise a Wonder of the World.
Medieval village-building strategy where tribes raid, conquer and race to win each world.
Collectible card battler set in Clint City, with a player market and four-minute duels.
Text-based fantasy kingdom warfare where provinces band together across long ages.
Viking MMO strategy where clans of jarls raid towns and fight for each kingdom's Place of Power.
A tick-based fantasy war game where kingdoms of rulers fight two-month eras on a shared map.
Geopolitical MMO where citizens fight wars, run companies and stand for office in real countries.
Turn-based barony game in the BBS-door tradition: fifteen turns a day for raids, delves and sieges.
Energy-driven nation sim where players work factories, fight wars and run for office on a world map.
Real-time strategy where players lead real countries and battalions in seasonal world wars.
Real-time grand strategy in a fractured 1970s alternate-history empire.
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