Blog
Notes from the directory.
Guides to the genre, lists built from our own listings, and how we check things. Also as anRSS feed.
Games Like Torn: 12 Text Crime Games We Checked in October 2026
Twelve text crime games checked in October 2026 against Torn's loop, grouped by whether the world persists, runs in long rounds or resets every few days.
What Is a Persistent Browser-Based Game (PBBG)?
A persistent browser based game keeps its world running while you are logged out; we define it by three tests, with twelve dated examples from our directory.
What Keeps a Small Browser Game Running for Twenty Years
Lessons from small browser games that have lasted two decades: a loop that barely changes, a steady rhythm, player moderators, cheap servers, honest money and a handover plan.
Rounds, Seasons or a World That Never Resets
How browser games handle resets: rounds that end, Travian-style worlds won by a tribe, seasonal leaderboards and permanent worlds, with trade-offs for players and builders.
What a New Browser Game's Public Pages Need Before Players Sign Up
A checklist for builders, from reviewing hundreds of game sites: what to say, show and publish so players and directories can verify a new browser game without an account.
How Browser Games Make Money Without Driving Players Away
How persistent browser games pay their bills, with terms from the games' own pages: premium accounts, passes, donations, cosmetics, and what players resent.
Energy Bars, Ticks or Real Time: How Browser Games Pace a Day
How action points, energy bars, hourly ticks, real-time timers and idle progress ration a player's day, and what each costs builders in load, catch-up and money.
Why New Browser Games Get Called AI Slop, and What Players Look For
Patterns from hundreds of browser game sites we reviewed: template legal text, login-only homepages, undated news, padded counters, and what the trusted new games do instead.
PBBG Glossary: Ticks, Energy, Rounds, Resets and More
Plain definitions of the words PBBG players use, from ticks and action points to rounds, wipes and supporter packs, each with a real game as the example.
What We Check Before We List a Browser Game
The three tests a browser game must pass before we list it, what we refuse to list, how we decide whether a game is alive, and what every listing contains.